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UPES - Tech Community helps the students to find study materials for different engineering specialties like mechanical, civil, electrical, computer science and electronics etc.The community is also sharing the year wise question papers of UPES, Dehradun and even comprised up with latest technology aspects, news, events, tutorials and various types of digital gadget reviews.


SUPPORT TOPIC File Information

  • Submitted: Nov 16 2017 07:17 PM
  • Last Updated: Nov 16 2017 07:22 PM
  • File Size: 239.65MB
  • Views: 10031
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  • 16 Nov 2017 Download Mathematical Elements for Computer Graphics By David Rogers - Download 1.0

Download Mathematical Elements for Computer Graphics By David Rogers - Download

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upestech upes computer graphics ebook graphics important numericals paper shading 3d transformation

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
This book is for B.Tech, M.Tech and other engineering course !
Format - PDF | Direct Download | Size - 239 MB
Language - English |  Year - 2010 | Author -  David Rogers (Author),‎ J. Alan Adams  (Author)
Table of Contents
Chapter 1. Introduction to Computer Graphics
Chapter 2. Two-Dimensional Transformations
Chapter 3. Three-Dimensional Transformations
Chapter 4. Plane Curves
Chapter 5. Space Curves
Chapter 6. Surface Description and Generation
Appendix A: Computer Graphics Software
Appendix B: Matrix Algebra
Appendix C: Pseudo-code
Appendix D: B-Spline Surface File Format
Appendix E: Problems
Appendix F: Programming Projects
Appendix G: Algorithms

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